writingthrumediathree

 

ImportantControllers

Page history last edited by Blake 4 yrs ago

Major Controller/Control Innovations

 

1. Atari 2600

a.Single Button

b.Joystick

2. Atari 5200

a.Start, Pause, Select Buttons

3. Nintendo Game and Watch

a.Portability

b.Dual-Screen

c.Cross-Shaped Control Pad

4. Nintendo NES

a.Multiple Buttons

b.Start of Two-Hand Two-Thumb control

c.Light Gun

5. Nintendo Virtual Boy

a.Home System, but Personal Single-Player Play

6. Nintendo Super NES

a.Shoulder Buttons

b.Multitap (for additional players)

7. Sony Playstation

a.Dual Joysticks

8. Nintendo 64

a.Combination D-Pad and Joystick

b.Expansion Bay (for Memory Card, Rumble Pak, etc.)

c.Rumble Pak

9. Sega Saturn 3D Control Pad

a.Analog Buttons (Touch sensitive)

b.Analog Triggers

10. Sega Dreamcast

a.VMU (LED Screen and Separate Functionality)

11. Nintendo DS

a.Touch Sensitive “Palm-Pilot”-like gaming

12. Nintendo Revolution

a.Gyroscopic Control (free motion sensing movement)

 

Other (Not standard console control)

1. Computer (Seems separate from console focus…)

a.Punch-Card Gaming

b.Keyboard Mouse

c.Flight Sticks

d.Racing Wheel

e.Microphone

2. Nintendo NES

a.Zapper light gun

b.Power Glove

c.Power Pad (present iteration would be Dance Dance Revolution dance pads)

3. Nintendo 64

a.Microphone (Popularized for consoles today with PS2’s Socom series, and Microsoft’s XBOX Live service)

4. Sega Dreamcast

a.Keyboard/Mouse

b.Samba de Amiga (Includes maracas for playing – present version would be Gamecube Donkey Konga’s bongos)

5. Gameboy Advance

a.Boktai (Game where cartridge reacts to sunlight)

b.Wario-Ware (Game that senses tilting Gameboy for added control)

6. Playstation 2

a.Dance Dance Revolution dance pad

b.Eyetoy (camera-based image capturing gameplay)

7. XBOX

a.Steel Battalion (game specific, 40 button controller for controlling mech)

 

Removed From Direct Timeline

 

Arcade (removed from direct timeline)

1. Racing Seats

2. Plane Cockpit

3. Sport Reenaction (Batting Cage, Soccer Ball kick, etc.)

4. Virtual Reality

5. Motion Sensing gaming (Konami’s Police 911 and Mocap Boxing)

 

Game Movies

1. Input Movies (audience depicts where movie leads)

2. Motion Movies (roller-coasters, MOM, etc.)

 

 

ControllerTimeline

Comments (0)

You don't have permission to comment on this page.