History of Controllers
- Single button
- joystick
- initial start/pause/select button
- introduction of portability
- dual screen
- cross-shaped control pad
1984: Nintendo Entertainment System (NES) NintendoInfo
- multiple buttons
- start of two hand thumb control
- light gun
1986: Sega Master System (SMS) SegaInfo
1990: Super Nintendo Entertainment System (SNES) SuperNintendoInfo
- shoulder buttons
- multitap (for additional players)
1995: Sega Saturn - 3D Control Pad SaturnInfo
- analog buttons are introduced allowing sensitivity to touch
- analog triggers
- combination D-pad and joystick
- expansion bay for a memory card AND rumble pack
- VMU (LED screen and separate functionality)
- DDR pad
- Samba de Amiga (includes maracas for playing - present version would be Donky Konga's bongos)
- Double-function Triggers (Trigger w/ click)
2001: Microsoft XBOX XboxInfo
- Steel Battalion (game specific, 40 button controller for controlling mech)
2005: Microsoft XBOX 360 Xbox360Info
- Online interaction button
- Multi-purpose LED
2006: Sony Playstation 3 Ps3Info
- Boomerang shape for true ergonomic design
- Gyroscopic Free-Motion Play
- Distance Sensor
- Other innovations rumored to exist...
ImportantControllers - a quasi-timeline of important controllers and their contributions to gaming,
some of which are not included above.
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